Cool.When you said "2048 maps (diffuse/spec/emissive)", did you mean that there was a combined total of 2048 diffuse, specular, and emissive maps used?So no bumps, normals, or displacement?Also, how'd you get the fire pattern in the center of the chest? is that a texture applied to the inner wall of it's back or to an object in there?
Cool.
ReplyDeleteWhen you said "2048 maps (diffuse/spec/emissive)", did you mean that there was a combined total of 2048 diffuse, specular, and emissive maps used?
So no bumps, normals, or displacement?
Also, how'd you get the fire pattern in the center of the chest? is that a texture applied to the inner wall of it's back or to an object in there?