Tuesday, May 31, 2011

Fire Golem Finished

After a whole bunch of metal and futzing around with methods to make stuff glow in Marmoset I'm just about finished. 11k tris, 2048 maps (diffuse/spec/emissive)

1 comment:

  1. Cool.

    When you said "2048 maps (diffuse/spec/emissive)", did you mean that there was a combined total of 2048 diffuse, specular, and emissive maps used?

    So no bumps, normals, or displacement?

    Also, how'd you get the fire pattern in the center of the chest? is that a texture applied to the inner wall of it's back or to an object in there?

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